Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Reply
 
Thread Tools Display Modes
Old Jul 16, 2009, 09:48 PM // 21:48   #21
Frost Gate Guardian
 
Megas XLR's Avatar
 
Join Date: Jan 2009
Profession: D/W
Advertisement

Disable Ads
Default

I don't get why people are so worried about reducing it to 30 minutes or not having one at all. It's like people are more worried about having unnecessary restrictions and skill* than fun.

* - No skill required in PvE.
Megas XLR is offline   Reply With Quote
Old Jul 16, 2009, 10:10 PM // 22:10   #22
Grotto Attendant
 
Arduin's Avatar
 
Join Date: May 2005
Location: The Netherlands
Guild: Limburgse Jagers [LJ]
Profession: R/
Default

Quote:
Originally Posted by MagmaRed View Post
Don't see the need for it, but if they did reduce Summoning Sickness to 30 minutes then the summons would need to die in 15 minutes if not already killed.
Why? Because Anet arbitrary decided to make them die in 30 minutes, and to have Summoning Sickness last 60 minutes? What's the use of that anyway?

Signed for a SS of 30 minutes, or a lifetime of 60 minutes for the summons.
Arduin is offline   Reply With Quote
Old Jul 16, 2009, 10:14 PM // 22:14   #23
Furnace Stoker
 
Crom The Pale's Avatar
 
Join Date: Nov 2006
Guild: Ageis Ascending
Profession: W/
Default

This isn't really about making PvE easier, you can't get much easier then it already is. This is about people having lots of these stones and not being able to use them.

/signed, I like to use them when vanquishing and I tend to go slow but even I can't sit and wait 60 min just to res a dead summon.

Since many of the summons people are using are random you can't control if you'll get something usefull (generally a caster) or a mad melee that will charge in and be wiped in Hard Mode so fast it might as well never have been used.
Crom The Pale is offline   Reply With Quote
Old Jul 16, 2009, 10:28 PM // 22:28   #24
Wilds Pathfinder
 
Gennadios's Avatar
 
Join Date: Jun 2009
Profession: N/A
Default

Quote:
Originally Posted by Megas XLR View Post
I don't get why people are so worried about reducing it to 30 minutes or not having one at all. It's like people are more worried about having unnecessary restrictions and skill* than fun.

* - No skill required in PvE.
Without restrictions and skill there *is* no fun. I've been working through my backlog of NM dungeons, and let me tell you it's the most mind numbingly boring auto-pilot run waste of my time.

Anything that would bring HM or some of the more difficult content down to that level I *would* be worried about.
Gennadios is offline   Reply With Quote
Old Jul 16, 2009, 10:38 PM // 22:38   #25
Underworld Spelunker
 
MithranArkanere's Avatar
 
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
Default

They are extra henchmen with (sometimes) full skill bars and/or monster skills.
It doesn't matter much.

The price for the rafted ones could be a bit lower, though. Since they last so little in HM.
MithranArkanere is offline   Reply With Quote
Old Jul 17, 2009, 12:38 AM // 00:38   #26
Wilds Pathfinder
 
Join Date: Mar 2006
Default

/Signed for the removal of summoning sickness, just keep the one per party clause.
UnChosen is offline   Reply With Quote
Old Jul 17, 2009, 02:14 AM // 02:14   #27
Jungle Guide
 
rick1027's Avatar
 
Join Date: Apr 2006
Profession: W/R
Default

the time thing never bothered but im saying shorten it so i can use more of them to get rid of these things i got a stack of mysterious and several others and i never bought any of them cant use the ones i get fast enough anymore. its sad i use em in nm just trying to get the supply down
rick1027 is offline   Reply With Quote
Old Jul 17, 2009, 02:43 AM // 02:43   #28
Desert Nomad
 
ajc2123's Avatar
 
Join Date: Jan 2007
Location: North of the wall
Profession: Me/
Default

Quote:
Originally Posted by Arduinna View Post
Why? Because Anet arbitrary decided to make them die in 30 minutes, and to have Summoning Sickness last 60 minutes? What's the use of that anyway?

Signed for a SS of 30 minutes, or a lifetime of 60 minutes for the summons.
Cuz it's just one more way that make groups of people more powerful than hero/hench. You still have sickness? Pass it on to the next party member and they will use it.

I'm fine with it the way it is now.
ajc2123 is offline   Reply With Quote
Old Jul 17, 2009, 02:50 AM // 02:50   #29
Forge Runner
 
pamelf's Avatar
 
Join Date: Aug 2006
Location: Australia
Guild: Lost Templars [LoTe]
Profession: Me/Mo
Default

/signed. They added them in game, and they mean I have to PUG less, so I'd like to be able to use them more.
pamelf is offline   Reply With Quote
Old Jul 17, 2009, 03:30 AM // 03:30   #30
Banned
 
Regulus X's Avatar
 
Join Date: Oct 2007
Guild: N/A
Profession: D/W
Default

Too bad Anet just doesn't have the time or incentive to change anything anymore.. unless we all buy moar facelifts and name-changes.. /shrugs
Regulus X is offline   Reply With Quote
Old Jul 17, 2009, 03:54 AM // 03:54   #31
Departed from Tyria
 
Shayne Hawke's Avatar
 
Join Date: May 2007
Guild: Clan Dethryche [dth]
Profession: R/
Default

Quote:
Originally Posted by gremlin View Post
The point is I and others find them fun and anything that makes the game more fun is a good thing.
People that play FotM, imbalanced builds in PvP sure have fun with those builds, but those aren't good for the game, are they?

Here's my take on it: If you use a stone now, and it lasts the whole 30 minutes, then you're probably doing things right enough that you don't need it anyways. If you use it and lose it in the first five minutes, stop playing HM. There's no necessity to changing this.
Shayne Hawke is offline   Reply With Quote
Old Jul 17, 2009, 04:40 AM // 04:40   #32
Lion's Arch Merchant
 
drunk n angry's Avatar
 
Join Date: Jul 2009
Location: in a quiet little town that i love.
Guild: Ancient Dragoons [AGED]
Profession: W/
Default

Quote:
Originally Posted by gremlin View Post
The point is I and others find them fun and anything that makes the game more fun is a good thing.
me and alot in my alliance like to use the mysterious ones just for a kick to see what is gonna pop out next. so alot of it is just for fun and when they die i dont see a reason why i should have to wait to see what pops out next LOL.

/signed it shouldn't be a 60 min wait.
drunk n angry is offline   Reply With Quote
Old Jul 17, 2009, 05:09 AM // 05:09   #33
Hall Hero
 
HawkofStorms's Avatar
 
Join Date: Aug 2005
Profession: E/
Default

A few months ago, I would have said /notsigned
But now that the traveller is dumping more of these things on me then I could possibly use, it would be nice to be able to actually use them. It's gotten to the point where I will always use one in every mission I play. Not because "I need to use them" but because "I have a ton of them so why not," kinda like with my stacks of holiday boast items.
HawkofStorms is offline   Reply With Quote
Old Jul 17, 2009, 05:30 AM // 05:30   #34
Academy Page
 
Zera Fang's Avatar
 
Join Date: Jan 2006
Location: New Mexico
Profession: N/Mo
Default

They should change Summoning Sickness to something like, "As long as a summoned creature is under your control you cannot summon another creature, this effect ends when summoned creature dies." That way people can use up the god awful summons they have, it isn't like PvE items need to be balanced anyway. Signed for any positive change.
Zera Fang is offline   Reply With Quote
Old Jul 17, 2009, 07:50 AM // 07:50   #35
Furnace Stoker
 
Join Date: Oct 2006
Guild: GWAR
Profession: Me/Mo
Default

I do like these summoning stones for a couple of reasons.

Firstly outside of my guild and alliance I have mostly lost the enjoyment factor of playing with others.
Possibly because the play balance has changed, with the experienced players now all in hard mode.

Pve with AI help is very predictable, with designer party's and builds, whereas a human party was more unpredictable and fun.
Summoning stones esp the random ones add a little bit of variation.

As I have said in the past if they made summoning stones of animal companions there would be a lot more beastmaster type builds.

Any player could have a pet ok only for 30 min at a time but still fun, a nectro could have an undead companion.
Maybe a ritualist could have a spirit one etc.

why run the idea down if it doesn't hurt anyone else and breathes new life into an old game
gremlin is offline   Reply With Quote
Old Jul 17, 2009, 08:01 AM // 08:01   #36
The 5th Celestial Boss
 
Cebe's Avatar
 
Join Date: Jul 2006
Location: Inverness, Scotland
Guild: The Cult of Scaro [WHO]
Profession: E/
Default

Quote:
Originally Posted by IronSheik View Post
/signed
I don't understand it either, I use a stone and it gets wiped instantly by an ele.
You're using the wrong stone at the wrong time then.

I'm not in favour of this idea. It's little steps like this that got the game into the state it's in at the moment. A bit easier and a bit easier and a bit easier...

The only stone I may consider could do with the summoning sickness being lowered on would be the Mercantile Summoning Stones...possibly if they weren't allowed to fight the sickness could be lowered to 30 mins. Other than that, a resounding "notsigned" from me.
__________________
Knowledge is a process of piling up facts; wisdom lies in their simplification.
Cebe is offline   Reply With Quote
Old Jul 17, 2009, 09:42 AM // 09:42   #37
Grotto Attendant
 
Arduin's Avatar
 
Join Date: May 2005
Location: The Netherlands
Guild: Limburgse Jagers [LJ]
Profession: R/
Default

Quote:
Originally Posted by ajc2123 View Post
Cuz it's just one more way that make groups of people more powerful than hero/hench. You still have sickness? Pass it on to the next party member and they will use it.

I'm fine with it the way it is now.
Yeah, and when I'm H/H, that can't be done.

I'm not in need of another party member, I am very capable of vanquishing any explorable without the Summons, but I just find it enjoyable having a Saltspray Dragon at my side, or a Gaki, or whatever.

It's weird I'm doing my best to keep the creature alive for 30 minutes, only to see it go *poof* on me, and me not being able to summon a replacement right away.

It's like you are being punished for having summoned the creature in the first place, which is weird because a human party would be able to have a summon active 24/7.
Arduin is offline   Reply With Quote
Old Jul 17, 2009, 10:41 AM // 10:41   #38
Guest
 
Join Date: Dec 2007
Default

Quote:
Originally Posted by ajc2123 View Post
You still have sickness? Pass it on to the next party member and they will use it.
Agreed.

/Notsigned

As for H&H, no one is stopping you from using one, and in most areas you H&H if you're taking longer than 30 mins to complete your goal then one has to question your methods in the first place.

Last edited by Unreal Havoc; Jul 17, 2009 at 10:43 AM // 10:43..
Unreal Havoc is offline   Reply With Quote
Old Jul 17, 2009, 10:43 AM // 10:43   #39
Jungle Guide
 
Shasgaliel's Avatar
 
Join Date: Apr 2008
Guild: [bomb]
Default

I would reduce it as well. In this case I would finally be able to clear my storage from all this summonig stuff. /signed
Shasgaliel is offline   Reply With Quote
Old Jul 17, 2009, 06:28 PM // 18:28   #40
Jungle Guide
 
rick1027's Avatar
 
Join Date: Apr 2006
Profession: W/R
Default

Quote:
Originally Posted by HawkofStorms View Post
A few months ago, I would have said /notsigned
But now that the traveller is dumping more of these things on me then I could possibly use, it would be nice to be able to actually use them. It's gotten to the point where I will always use one in every mission I play. Not because "I need to use them" but because "I have a ton of them so why not," kinda like with my stacks of holiday boast items.
i feel your pain i dont need to use cant sell em everyone has a million of them so i try to use as many as i can and seeing i dont get on as much the stacks keep getting bigger.
rick1027 is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 09:45 AM // 09:45.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("